
Music, Actors, and the Sound of Rats in A Plague Tale: Requiem
The AIAS Game Maker's Notebook
The Evolution of Playtail
The team had the vision of what we wanted to do with playtail. It was like a background task project, you know, when we have some time. We already had the skill because we did some Pixar games on the tech side and stuff. And then we were able to create a demo, small demo of the game and all the core elements were here. So we had this relationship with this Amicia and Hugo. We had the dark medieval age it was really grounded. Then we had the rats. That was there at the beginning of the... that's not entirely common, which is nice to hear.
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