
Music, Actors, and the Sound of Rats in A Plague Tale: Requiem
The AIAS Game Maker's Notebook
The Origins of Ship
Six months before ship we thought, what if there's rats? Yeah, and that was the starting point of the game. And so we had this Amicia, Hugo, medieval age and the rats and this vision of what we wanted to do. I wanted to do the game in France. It was easier, obviously for us. We don't know if the US, we don't live in the US. So it was easy for us just for the art team for us. It was natural for us. You know, it's a kind of a funny, perfect situation to be able to just lean on what's comfortable, I guess, in that way.
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