

23: Reinventing Basketball (and Spelunky) with Andy Hull (Dunk Lords)
Jul 18, 2019
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
Introduction
00:00 • 2min
The History of the Splunky Community
02:24 • 2min
How to Find a Job That Works for You
04:41 • 2min
How to Make a Toy Prototype
06:39 • 2min
How I Got Back Into the Digital Game Space
08:42 • 4min
Andy Digs Into the Game Maker Project
13:05 • 3min
The Best Decision I Made When Making a Game
16:02 • 2min
Splunky: A Synthesis of Code and Art
17:45 • 5min
The Importance of Intimate Collaboration in Games
22:22 • 2min
The Hardest Thing to Implement in Splunky
23:58 • 6min
The Render Dupe Shenanigans
29:41 • 3min
The Stress Test for the City of Gold
32:57 • 2min
How to Make a Game With No Bugs
34:37 • 2min
Spelunky's Engineering of Bugs
36:11 • 4min
How Splunky HD Revealed
40:37 • 6min
The Importance of Planning a Vacation
46:31 • 2min
The Importance of Difficulty
48:05 • 5min
How to Play Dunk Lords
53:12 • 3min
How to Make Dunk Lords More Interesting
56:38 • 2min
How to Make Dunk Lords Feel Good
59:00 • 6min
Dunk Lords: A Game Maker's Perspective
01:04:57 • 2min
Dunklords: The Next Level
01:07:12 • 2min
How to Make Dunklords Really Good
01:08:42 • 6min
The Importance of Shot Pads in Basketball
01:14:26 • 2min
How to Make Sports Games Different From Round to Round
01:16:17 • 3min
The Importance of Mid Range Jumpers in the NBA
01:19:21 • 5min
The Chaos of Dunk Lords
01:24:16 • 2min
Advice for Aspiring Game Devs
01:26:18 • 6min
The Panic of a Penguin
01:32:15 • 3min
How to Play Maddock: A Game Review
01:34:56 • 3min
The Importance of Playing on a PlayStation 4
01:38:24 • 3min