
23: Reinventing Basketball (and Spelunky) with Andy Hull (Dunk Lords)
The Secret Lives of Games
00:00
The Best Decision I Made When Making a Game
The engine was completely written from scratch in just like C++, Direct 3D. I don't even think I ever had the source for the game maker version. So there was a lot of like referencing going on with the original, but not actually like digging into the code.
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