
23: Reinventing Basketball (and Spelunky) with Andy Hull (Dunk Lords)
The Secret Lives of Games
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Dunk Lords: A Game Maker's Perspective
Dunk Lords was like the lowest bar of a 3D game you could hit because it's like a box with four characters and a ball. I don't know if like someone was already competent in all the areas of building it if it would be as complicated. Because I was like building a game and figuring out how to design it at the same time, which and learning the new tools and like it felt way harder than Spelunky.
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