
23: Reinventing Basketball (and Spelunky) with Andy Hull (Dunk Lords)
Eggplant: The Secret Lives of Games
00:00
Splunky: A Synthesis of Code and Art
I feel like Derek was very trusting of me when we were working on the game. It was pretty much I would get feedback from Derek, but it was prettymuch I was on my own to get it working how he wanted it to. So a lot of times he would throw stuff in really roughly. And then it was my job to kind of like, polish the edges and get it like fitting in with everything else. Like what you're saying with paintings, like they were just filled with that so many of the like descriptions and fishing fish names. Nobody wrote them into the final because there wasn't time to go back and fix them. The tone of the game came from the development decisions
Transcript
Play full episode