Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Introduction
00:00 • 2min
The Impact of Crypto on the Indie Space
01:47 • 3min
The Magic of Necrodancer
04:28 • 5min
Necrodancer: The Origin Story
09:19 • 3min
How Early Was the Game Fun?
12:31 • 2min
How to Play Necrodancer
14:57 • 2min
How to Design a Chess Boss
17:17 • 2min
How to Make a Rhythm Game More Flexible
19:18 • 5min
The Force of Nature: Bard Mode
23:51 • 3min
The Importance of Layers in Krypt
27:11 • 4min
The Hub: A Guide to a Hard Game
30:50 • 2min
Negrodancer: A Hard RPG
33:07 • 2min
Necrodancer: A Game Breaker
35:33 • 2min
How to Make a Game That Is Forgiving
37:29 • 4min
The Crown of Greed Mechanic in Speedrunning
41:37 • 5min
How to Make a Good Hook for Your Game
46:25 • 4min
How to Make a Hooky Puzzle Game That Sells Well
50:21 • 2min
How to Make a Fair Roguelike
52:32 • 2min
How to Prototype a Game
54:59 • 3min
How to Play a Game That's Fun
57:31 • 2min
How to Greenlight a Game
59:12 • 5min
How to Scale Up Slowly
01:04:18 • 4min
Why Game Sellers Don't Sell
01:08:15 • 2min
Meteor Fall Journey on IOS
01:10:16 • 2min
Deck Building Legacy Game
01:12:27 • 2min
How to Play Magic Arena Online
01:14:05 • 2min
Industries of Titan: A Sci-Fi City Builder Game
01:16:01 • 3min