
38: The Rhythms and Layers of Ryan Clark
Eggplant: The Secret Lives of Games
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Negrodancer: A Hard RPG
It's interesting having like such an accessible game from a control like concept standpoint but still having it be pretty challenging. Were you tempted to just dial down the difficulty overall? I don't know i felt i personally like really hard games and i like it when uh instead of in like your traditional rpgs where you play and you grind xp and your character gets stronger in roblikes you kind of grind yourself rather than getting better at the game. It probably would have sold better if i toned it down,” he says about his decision not to change the level of difficulty. “The number of combinations of things that can occur in the game are too high"
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