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38: The Rhythms and Layers of Ryan Clark

Eggplant: The Secret Lives of Games

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How to Play Necrodancer

The tutorial kind of helped smooth it out. Also giving the enemies tells like the skeletons put their hands up to let you know that they're about to move. And there's also another weird thing that you totally wouldn't expect when you play this game or other rhythm games. I actually recorded data to show like how far off people were on the beat or if they were right on the beat. So yeah, there was iteration to try to fix those sorts of problems.

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