
38: The Rhythms and Layers of Ryan Clark
Eggplant: The Secret Lives of Games
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How to Make a Hooky Puzzle Game That Sells Well
Necardancer's first game Nick mentioned it in the intro was a puzzle game called Professor Fizzwhistle and now I've been doing this ever since then I like analyze the market to try to figure out what games are selling well these days. You can see based on how many views your your trailer gets and how many wish lists you start to amass on steam whether or not there's there's something there so that's something that I definitely think about for every game that I make yeah.
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