
38: The Rhythms and Layers of Ryan Clark
Eggplant: The Secret Lives of Games
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How to Make a Fair Roguelike
I didn't really mash up those two genres on purpose it was an accident whereas earlier in my career I also made a mashup game called fizzball. If you ever have an idea where you're like oh I can solve this problem in this genre by taking a lesson from a different genre I think that is a really good thing to explore. So far for me it's two for two in terms of generating good gameplay and and hooky game ideas yeah.
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