
38: The Rhythms and Layers of Ryan Clark
Eggplant: The Secret Lives of Games
00:00
How to Make a Good Hook for Your Game
The layers system that I've talked about is definitely a thing that I apply to every game that I make you know it's a way of generating complexity. When deciding on which game to make I think about the hooks that the game has like how is this interesting compared to other games and try to analyze what makes a good hook so that's something that I do all the time. There are some hooks that take effect before someone plays your game just by watching your trailer or even hearing about it and there's some hooks that takes effect after they've played your game. If you're trying to make profitable games you know and reduce your risk of making non-profitable games it's actually best if
Transcript
Play full episode