
38: The Rhythms and Layers of Ryan Clark
Eggplant: The Secret Lives of Games
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How to Greenlight a Game
I've always admired your ability to do this stuff is most of the people who can program and design and come up with these games also don't have this skill of creating and operating a company. How did you figure that out where did that come from? It just sort of happened slowly over time I definitely was not intending to do that at the outset. When I started Necrodancer we noticed that in between games when we were prototyping our artists and some programmers and stuff we're just twiddling their thumbs, despite not having anything for them to do so I thought well we could solve that by either having lots of projects going on at the same time or by doing the movie industry model.
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