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The AIAS Game Maker's Notebook

Making Animal Well as a Solo Game Developer with Billy Basso

Jul 15, 2024
Billy Basso, solo game developer of 'Animal Well,' discusses the game's inception, challenges, and critical success with Trent Kusters. They explore puzzle design, working as a solo developer, business needs, and the journey to a successful launch. Topics include childhood gaming influences, transitioning from film to game development, and the evolution of the gaming industry. The conversation touches on sprite art, animation, code efficiency, audio creation, and exploring real-world inspirations. 'Animal Well' is praised for its immersive gameplay and creativity.
03:44:49

Episode guests

Podcast summary created with Snipd AI

Quick takeaways

  • Creating a game with no internet connection or DLC ensures a complete, standalone experience similar to physical game cartridges.
  • Technical constraints like low resolution pixel art and small map size led to iterative improvements in the game development process.

Deep dives

Foundational Game Principles

The core principles for the game involved no internet connection, no DLC, and a complete, standalone experience akin to physical game cartridges, ensuring a sense of completeness and longevity for players.

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