The AIAS Game Maker's Notebook cover image

Making Animal Well as a Solo Game Developer with Billy Basso

The AIAS Game Maker's Notebook

CHAPTER

Journey from Film to Game Development

Explore the transition of a solo game developer from film school to computer science, motivated by a desire to work on games like Half-Life at Valve. The chapter discusses moments of realization and inspiration that led to pursuing indie game development, including experiences in creating game prototypes and incorporating games into education.

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