
Making Animal Well as a Solo Game Developer with Billy Basso
The AIAS Game Maker's Notebook
Journey from Film to Game Development
Explore the transition of a solo game developer from film school to computer science, motivated by a desire to work on games like Half-Life at Valve. The chapter discusses moments of realization and inspiration that led to pursuing indie game development, including experiences in creating game prototypes and incorporating games into education.
00:00
Transcript
Play full episode
Remember Everything You Learn from Podcasts
Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.