The AIAS Game Maker's Notebook cover image

Making Animal Well as a Solo Game Developer with Billy Basso

The AIAS Game Maker's Notebook

CHAPTER

Game Development and Puzzle Design

A discussion between game developers about their experiences designing puzzles and creating unique mechanics in game development. They delve into the process of crafting rooms, playtesting individual elements, and incorporating landmarks for navigation and player engagement. The chapter also touches on the addition of new elements, such as survival horror vibes, to appeal to a wider audience.

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