19min chapter

The AIAS Game Maker's Notebook cover image

Making Animal Well as a Solo Game Developer with Billy Basso

The AIAS Game Maker's Notebook

CHAPTER

Drawing Inspiration from Real-World Locations for Game Development

The chapter explores how game developers find inspiration in real-world locations and experiences, such as 'House on the Rock' and amusement parks based on Chinese parables in Southeast Asia. The guest shares their journey of balancing game development for 'Animal Well' alongside a day job, focusing on the initial stages of technical setup and evolving game design. They also touch on the challenges of solo game development, seeking help for business and marketing tasks, and the collaboration with a playtester that brought motivation and success to the project.

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