The AIAS Game Maker's Notebook cover image

Making Animal Well as a Solo Game Developer with Billy Basso

The AIAS Game Maker's Notebook

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Evolution of Sprite Art and Animation in Game Development

The chapter explores the progression from basic sprite artwork to advanced animation methods in game development, including the creation of a custom binary format for optimized integration. The speaker demonstrates this evolution through the implementation of dogs in the game using their newly developed animation system.

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