The AIAS Game Maker's Notebook cover image

Making Animal Well as a Solo Game Developer with Billy Basso

The AIAS Game Maker's Notebook

CHAPTER

Selecting Tools for Game Development and Creating 'Animal Well'

The chapter explores the speaker's process for choosing third-party tools like Photoshop, A-Sprite, and Reaper for game development. It also delves into the development journey of the solo game 'Animal Well', highlighting the transition from technical tasks to content creation and the pride in creating a polished final product that can stand out in the market.

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