Software Engineering Radio - the podcast for professional software developers

Episode 521: Phillip Mayhew on Test Automation in Gaming

Jul 21, 2022
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Episode notes
1
Introduction
00:00 • 2min
2
Challenges to Write Automated Test Cases for Games
01:55 • 4min
3
Automated Testing - What's the Trend?
05:49 • 2min
4
Automated Test Cases Are a Way to Retain Information and Documentation
07:44 • 3min
5
What's the Difference Between Unit Testing and Test Automation?
10:24 • 2min
6
How to Add Automated Testing to a Project?
12:47 • 2min
7
Adding Automated Testing to a Software Game Project?
14:56 • 4min
8
When to Write Tests in the Development Process?
18:34 • 3min
9
Automated Tests - Is There an Opportunity for Developers to Learn the Basics?
21:29 • 4min
10
Automated Testing
25:48 • 2min
11
Automated Tests Are Running During Continuous Integration
28:18 • 2min
12
How to Track a Test Failure?
29:58 • 2min
13
Performance Testing
32:17 • 2min
14
Gamedriver
34:08 • 3min
15
Gamedriver - Multi-Platform Testing
36:53 • 2min
16
How to Write a Game Driver Test?
38:30 • 3min
17
In Game Drivers, What's Interrogation?
41:27 • 3min
18
The History of JUnit and the Future of Testing With Kent Beck
44:09 • 1min
19
Game Driver - What Does Recording Add?
45:39 • 2min
20
GameDriver Can Run Tests Faster or Slower Than Real Time?
48:06 • 2min
21
Unity - New Input System vs Classic Input Manager?
49:56 • 3min
22
Game Driver
53:18 • 2min
23
Automated Testing
55:45 • 2min
24
Game Driver and Software Engineering Radio Podcast - Philip Winston
57:24 • 2min