

Episode 521: Phillip Mayhew on Test Automation in Gaming
Jul 21, 2022
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Introduction
00:00 • 2min
Challenges to Write Automated Test Cases for Games
01:55 • 4min
Automated Testing - What's the Trend?
05:49 • 2min
Automated Test Cases Are a Way to Retain Information and Documentation
07:44 • 3min
What's the Difference Between Unit Testing and Test Automation?
10:24 • 2min
How to Add Automated Testing to a Project?
12:47 • 2min
Adding Automated Testing to a Software Game Project?
14:56 • 4min
When to Write Tests in the Development Process?
18:34 • 3min
Automated Tests - Is There an Opportunity for Developers to Learn the Basics?
21:29 • 4min
Automated Testing
25:48 • 2min
Automated Tests Are Running During Continuous Integration
28:18 • 2min
How to Track a Test Failure?
29:58 • 2min
Performance Testing
32:17 • 2min
Gamedriver
34:08 • 3min
Gamedriver - Multi-Platform Testing
36:53 • 2min
How to Write a Game Driver Test?
38:30 • 3min
In Game Drivers, What's Interrogation?
41:27 • 3min
The History of JUnit and the Future of Testing With Kent Beck
44:09 • 1min
Game Driver - What Does Recording Add?
45:39 • 2min
GameDriver Can Run Tests Faster or Slower Than Real Time?
48:06 • 2min
Unity - New Input System vs Classic Input Manager?
49:56 • 3min
Game Driver
53:18 • 2min
Automated Testing
55:45 • 2min
Game Driver and Software Engineering Radio Podcast - Philip Winston
57:24 • 2min