3min chapter

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Episode 521: Phillip Mayhew on Test Automation in Gaming

Software Engineering Radio - the podcast for professional software developers

CHAPTER

How to Write a Game Driver Test?

Stancia: Can you walk me through in whatever details appropriate for this conversation, walk me through how I would add that test. And maybe there's a tutorial online for more details? Stancia: Yeah, sure. So the first thing would be installing the Unity package. Once that's there, spin up a instance of Visual Studio or RIDR, whichever you want. We've created a simple console application that connects, waits for the object and then disconnects.

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