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Episode 521: Phillip Mayhew on Test Automation in Gaming

Software Engineering Radio - the podcast for professional software developers

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Performance Testing

I started doing performance testing 15 years ago and we're talking purely at the protocol level, right? And with the massive multiplayer online games now, you still need to test all that underlying architecture. But also, people started spinning up these different types of tests where we're not just simulating a bunch of users, but we're spawning, you know, 1000 browser instances. So we've got two different types of performance testing that are happening in our web based application.

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