3min chapter

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Episode 521: Phillip Mayhew on Test Automation in Gaming

Software Engineering Radio - the podcast for professional software developers

CHAPTER

Unity - New Input System vs Classic Input Manager?

The new input system has some of its own challenges that we're addressing. It's a con pro for on both sides where implementing some of the game driver functionality for the old versus the new was more difficult than the other. We want it to be, you know, no fuss, no musts. Are there anything to say they're relative to game drivers? Is that just a detail that games can use either one?

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