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Episode 521: Phillip Mayhew on Test Automation in Gaming

Software Engineering Radio - the podcast for professional software developers

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Gamedriver

Gamedriver works with Unity today. Can you speak a little bit about Unity's role in the game ecosystem, why it was chosen as your first game engine to work with and just a littlebit about Unity? Yeah. So our agent is, yes, very lightweight. And we've looked at ways to continue way to mitigate that it's not impacting, you know, frames per second. Even if you're running an automated test, we can still pull the frames per second and make sure that the game is functioning from a performance perspective without worrying about what we're doing.

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