3min chapter

Software Engineering Radio - the podcast for professional software developers cover image

Episode 521: Phillip Mayhew on Test Automation in Gaming

Software Engineering Radio - the podcast for professional software developers

CHAPTER

In Game Drivers, What's Interrogation?

In Unity and other game engines, you end up with a hierarchy. And so you're talking about navigating that hierarchy. What does it mean to interrogate the game? Is that reflection or is that making calls to an API that the game provides? It could be both of those things. That's a very powerful thing. You get it for free in Unity and that's great for our product.

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode