
Episode 521: Phillip Mayhew on Test Automation in Gaming
Software Engineering Radio - the podcast for professional software developers
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In Game Drivers, What's Interrogation?
In Unity and other game engines, you end up with a hierarchy. And so you're talking about navigating that hierarchy. What does it mean to interrogate the game? Is that reflection or is that making calls to an API that the game provides? It could be both of those things. That's a very powerful thing. You get it for free in Unity and that's great for our product.
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