2min chapter

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Episode 521: Phillip Mayhew on Test Automation in Gaming

Software Engineering Radio - the podcast for professional software developers

CHAPTER

Game Driver

We've talked about adding game driver. If I'm using game driver, let's start wrapping up. Today, I think game driver is exclusively for unity. What other game engines are you planning to support and what is the timetable for those? We're also working on an unreal port as well. So you've got a C sharp engine and well, you know, expose C sharp and unity and C++ for unreal. And so there's quite a bit of difference in how do we add value? How do we be a light footprint for developers who want to add it to their game? There's still a lot of thought there, but you know, we're actively moving forward with that

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