Eggplant: The Secret Lives of Games

32: (Rerun) Into the Breach with Jay Ma

Nov 22, 2019
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Episode notes
1
Introduction
00:00 • 5min
2
Ft L - A Spaceship Captain Simulator
05:20 • 3min
3
Into the Breach - A Game Maker Prototype
08:09 • 4min
4
Is the Time Bar Really the Core of the Game?
12:15 • 4min
5
The Beginning Is Really Intense
16:41 • 2min
6
How Did You Come Up With That Turn System?
18:28 • 3min
7
Fire Emblem
21:20 • 2min
8
Game Design
23:17 • 4min
9
The Weapons of the Game
27:09 • 2min
10
Into the Breach
29:16 • 5min
11
The Meta Game - A Meta Game Like a Meta Game?
34:09 • 2min
12
Is the Time Traveller a Remaining Character?
36:11 • 4min
13
Playing the Game
39:46 • 2min
14
Lie An, Turns Out She Isn't E M T, Right?
41:34 • 2min
15
How to Design a Game That's Not Random?
43:49 • 3min
16
How Do You Approach Randomness in a Game?
46:55 • 3min
17
How Do You Approach the Difficult Modes in Your Game?
50:16 • 3min
18
Is the Easy Mode in Ftal a Good Idea?
53:40 • 4min
19
Is It a Good Design Practice to Make a Game More Complex?
57:50 • 3min
20
Multiplayer for FTL or Into the Breacha?
01:00:20 • 4min
21
How Does the Game Design Affect Information Play?
01:04:06 • 2min
22
The Tool Tips - The Biggest Breakthrough in Gameplay
01:06:08 • 2min
23
Perma Deth - How Did You Come Up With the Restrained Undo?
01:08:18 • 4min
24
Is There a Game That Allows Unlimited Undos?
01:12:22 • 4min
25
I Got to Four One, and the Ghost Hit Me
01:16:35 • 4min
26
The Jet Pack Is a Great Sead for Killing Shopkeepers
01:20:57 • 5min
27
The Game Industry Is Changing, and So Are the Games
01:25:55 • 3min
28
Subset Games - Is There a Follow-Up to the Breach Expansion?
01:28:55 • 4min