
32: (Rerun) Into the Breach with Jay Ma
Eggplant: The Secret Lives of Games
00:00
Game Design
The game is designed to be difficult enough that the player can always win if they're smart. The goal was just basically how to avoid those as much as possible. Enemies never stand in the same place twice, u cause we don't want that feeling ofwe i just solve this and then you solved it again. There's no two buildings that diagonals from each other, im that. And generally speaking, no building plus mountain or diagonal, unless there's water in between.
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