
32: (Rerun) Into the Breach with Jay Ma
Eggplant: The Secret Lives of Games
00:00
How to Design a Game That's Not Random?
A lot of your game development work is heavily inspired by splunkey. You have a very diplomatic way of saying that people don't always know what they want at well. How you keep people feeling good about their animess and not frustrated by what they perceive as randomness? A if we're moving on to that topici i can but wasn't there something some second half of, oh, well, i do y t. Sorry. Lots of rabbit holes to take you now. But i was curious too about ther pre priest plunky a ri aan am ya.
Transcript
Play full episode