
32: (Rerun) Into the Breach with Jay Ma
Eggplant: The Secret Lives of Games
00:00
Is It a Good Design Practice to Make a Game More Complex?
"I don't think that doing kind of approach with a game that's as complexs into the breachis, is totally, absolutely difficult," he says. "The big challenge for us was basically how to make it feel fair and and a sort of balanced for even just one difficulty" 'We didn't think how, you know, what's the different ways that we can scale up the difficulty inx of understandable ways,' adds Joneran. "'Some people do great, and then some people w love jone do bad, and vice versa' I've seen some people who,you know, totally dislike this', Joneran admits.
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