
32: (Rerun) Into the Breach with Jay Ma
Eggplant: The Secret Lives of Games
00:00
How Do You Approach Randomness in a Game?
We wanted to see if we can have as minimal randomness in the game as possible. A lot of th things that bothered me, personally, about the responsive f t l is, am, there's random niss in f t l but very often it's a sort of organized randomness. And so we tried to stick with a input random and as little output randoms as possible. into the breach, one of the the only ways that we had it, we generally tried to leave it in the player's favor. The building grid system into breach, where there's a low chance of not taking damage to the buildings. But the even just the threat of the ghost in the potential
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