Deconstructor of Fun

How to Plan Content for Live Ops | Barak David, COO Murka; Drew Levin, Lead PM Zynga; Jeff Witt, Co-founder Storm8 and Funzio

Oct 16, 2020
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Episode notes
1
Introduction
00:00 • 2min
2
How to Plan a Content and Event Schedule for Live Ops
02:01 • 2min
3
How Important Is Your Content Cadence?
04:18 • 2min
4
Live Ops - How to Optimize Your Live OPs
06:34 • 2min
5
Live Ops - How to Sort of Frame Your Live Ops for Your Game
08:53 • 2min
6
What's the Difference Between Live Ops and Content Operations?
10:49 • 3min
7
The Difference Between the Dynamic Team and the Operations Team
13:37 • 2min
8
The Biggest Lessons You've Learned Operating Words With Friends
15:57 • 2min
9
Product Management - Lessons Learned
17:51 • 2min
10
Live Ops - Understanding Your Capabilities and the Scope
20:03 • 2min
11
Live Ops Strategy - Is Inflation a Good Tool?
21:59 • 2min
12
What's the Core Purpose of Content Optimization?
24:02 • 4min
13
The Challenge of Making a Challenge
28:26 • 2min
14
Live Ops Strategy - Is There a Way to Get Similar Results?
30:26 • 2min
15
Optimizing Your Live OPs
32:19 • 2min
16
Is There a Best Way to Assess the Effectiveness of in-Game UI and UX?
33:49 • 2min
17
What Are the Pillars of an Effective Survey Feedback Collection System?
35:20 • 2min
18
The Health of Your in-Game Economy
37:34 • 2min
19
Live Ops - Casual Players?
39:21 • 2min
20
LiveOps - What's Up?
40:52 • 2min
21
Legendary, Versus, and Legendary Aren't Doing a Very Good Job of LiveOps
42:34 • 2min
22
LiveOps - Is There Anything You Can Learn From Blizzard Games?
44:28 • 2min
23
What Strategy Really Means?
46:21 • 2min