

How to Plan Content for Live Ops | Barak David, COO Murka; Drew Levin, Lead PM Zynga; Jeff Witt, Co-founder Storm8 and Funzio
Oct 16, 2020
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Introduction
00:00 • 2min
How to Plan a Content and Event Schedule for Live Ops
02:01 • 2min
How Important Is Your Content Cadence?
04:18 • 2min
Live Ops - How to Optimize Your Live OPs
06:34 • 2min
Live Ops - How to Sort of Frame Your Live Ops for Your Game
08:53 • 2min
What's the Difference Between Live Ops and Content Operations?
10:49 • 3min
The Difference Between the Dynamic Team and the Operations Team
13:37 • 2min
The Biggest Lessons You've Learned Operating Words With Friends
15:57 • 2min
Product Management - Lessons Learned
17:51 • 2min
Live Ops - Understanding Your Capabilities and the Scope
20:03 • 2min
Live Ops Strategy - Is Inflation a Good Tool?
21:59 • 2min
What's the Core Purpose of Content Optimization?
24:02 • 4min
The Challenge of Making a Challenge
28:26 • 2min
Live Ops Strategy - Is There a Way to Get Similar Results?
30:26 • 2min
Optimizing Your Live OPs
32:19 • 2min
Is There a Best Way to Assess the Effectiveness of in-Game UI and UX?
33:49 • 2min
What Are the Pillars of an Effective Survey Feedback Collection System?
35:20 • 2min
The Health of Your in-Game Economy
37:34 • 2min
Live Ops - Casual Players?
39:21 • 2min
LiveOps - What's Up?
40:52 • 2min
Legendary, Versus, and Legendary Aren't Doing a Very Good Job of LiveOps
42:34 • 2min
LiveOps - Is There Anything You Can Learn From Blizzard Games?
44:28 • 2min
What Strategy Really Means?
46:21 • 2min