Eggplant: The Secret Lives of Games

19: The Organized Chaos of Edmund McMillen

May 23, 2019
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Episode notes
1
Introduction
00:00 • 3min
2
How to Make Games That Last a Lifetime
02:31 • 2min
3
How I Found My Passion for Interactive Games
04:45 • 2min
4
How to Draw a Platformer Game
06:53 • 2min
5
How to Be a Good Programmer
09:05 • 4min
6
The Pragmatic Decision to Make a Puzzle Platformer
13:11 • 2min
7
How to Make a Platformer Mario
15:19 • 4min
8
How to Play SPLA: A Guide to Getting Started
19:42 • 4min
9
The End Is Night: A Game Designer's Guide
23:13 • 2min
10
How to Make a Game That Makes You Feel Like You're Never Ending Torment
25:36 • 2min
11
How to Sell Your Art
27:28 • 2min
12
The End Is a Love Story
29:09 • 2min
13
The Binding of Isaac
30:59 • 4min
14
The Origins of Isaac
35:23 • 4min
15
The Randomness of a Card Game
39:33 • 3min
16
How to Be a Powerful God
42:52 • 4min
17
How to Be a Guppy
47:05 • 2min
18
How to Design a Secret Room in Zelda Smash
48:50 • 3min
19
How to Play Zelda: A Guide to Progression
51:43 • 5min
20
Isaac: A Universal System
56:51 • 2min
21
Isaac: A Roguelike's Journey
58:26 • 4min
22
Isaac's Swooped More Days of My Life Than Any Other Game
01:02:42 • 4min
23
How to Play a Board Game
01:06:59 • 2min
24
Rogue Legacy: The Future of Roguelike Games
01:09:06 • 5min
25
The Power of Roguelikes
01:13:48 • 2min