
19: The Organized Chaos of Edmund McMillen
Eggplant: The Secret Lives of Games
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Isaac: A Roguelike's Journey
Zach: I think one thing that really feels really different about Isaac from a lot of roguelikes is that it really feels like the motivation behind, at least maybe this will be Zach. It's not about designing the system that's super tight. It's about trying to like push people to have a certain type of feeling. And sometimes having a game that can be broken, like that, that can be great. That can be a real beautiful moment. But there's going on a beauty in improvising and letting it find itself.
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