
19: The Organized Chaos of Edmund McMillen
Eggplant: The Secret Lives of Games
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The Randomness of a Card Game
The algorithm that generates those random decks is like minus a couple of corner cases extremely simple right so it's not super complicated what's going on there. I mean if if Splunky and the Binding of Isaac had full random even smart even smart AI driven full random rooms it's it would suck well he was referring to with respect to his latest card game KeyforgeRight yeah which turns out that the algorithm that generates these random decks islike minus a coupleof corner cases very simpleright. Is there any other game that you've made outside of Binding of Isaac that has that form of like composition through randomness because I can't I don't know of one right now.
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