
19: The Organized Chaos of Edmund McMillen
Eggplant: The Secret Lives of Games
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Isaac: A Universal System
In the initial design of Isaac, the system was a universal system. It's like once the rules are in place, you could break it in a bunch of different ways. I wanted people to have the ability to make infinite combos and do this exact same degenerative stuff that they do in Isaac. But not super crazy. Like, I don't want two card combos that make you go infinite. So, you know, no one wants to play with you but maybe three or four card combos, sure. You got to put it. If you put in the work and you do it, like people see that you're playing against other people. Yeah, that's so cool.
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