
19: The Organized Chaos of Edmund McMillen
Eggplant: The Secret Lives of Games
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How to Make a Game That Makes You Feel Like You're Never Ending Torment
I think it was the most meticulously planned out game I've ever worked on. There's a lot of like fucking with the player in ways that are like I'm trying to make a game about stress. How's that ever going to be fun? Like, how do I make a game that makes people feel as awful as I was feeling right before I made it and make it an enjoyable experience?" he said. "There's just a lot of subtle juxtapositions" He continued: 'It's supposed to be a very stressful game. Like it's supposed to make you feel like you're it's never ending torment'
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