
19: The Organized Chaos of Edmund McMillen
Eggplant: The Secret Lives of Games
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The End Is Night: A Game Designer's Guide
"I just went through both me and Tyler and tried to make it feel very elegant. Like there's a lot of fluid motion," he said. "Now those things suddenly feel to me like chess where I'm like hanging, pushing in a direction and waiting for the exact right moment to jump with that"
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