Snipd home pageGet the app
Game Developer Podcast chevron_right

#27 - Bringing NPCs To Life With Naughty Dog's Bryan Collinsworth

Dec 16, 2021
49:15
forum Ask episode
view_agenda Chapters
auto_awesome Transcript
info_circle Episode notes
1
Introduction
00:00 • 2min
chevron_right
2
How Did You Get Into Game Development?
01:37 • 3min
chevron_right
3
You Know, I Think I Can Aturally Make a Career Change Here
04:18 • 3min
chevron_right
4
Game Development - Part Two
06:54 • 5min
chevron_right
5
Is There a Moment Too Early?
11:50 • 6min
chevron_right
6
Game Development and Design - Is That So Wont Ye?
17:35 • 4min
chevron_right
7
The Pandemic Transition - What Challenges Did You Face?
21:16 • 5min
chevron_right
8
Do You Work on Dogs or Horses?
25:58 • 5min
chevron_right
9
How Do You Build a Realistic Level of Distance for the MPC to Follow?
30:34 • 2min
chevron_right
10
Game Development
32:45 • 5min
chevron_right
11
Exola India - A Game Developer's Guide
37:56 • 4min
chevron_right
12
How Do You Sell Viloser After Characters?
41:39 • 3min
chevron_right
13
Is There a Culture of Collaboration?
44:28 • 2min
chevron_right
14
Game Design
46:21 • 2min
chevron_right
BRYAN COLLINSWORTH, game designer at THE LAST OF US PART II developer NAUGHTY DOG, joins us to chat about his philosophies on GAME DESIGN, and how he helped bring outstanding performances to NPC allies in TLOUII.
HomeTop podcastsPopular guests