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#27 - Bringing NPCs To Life With Naughty Dog's Bryan Collinsworth

Game Developer Podcast

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Game Development - Part Two

Game is about crading the friendly n pcs, making them more believable characters. There are like 11 human m pc total m that you're with in game play. And then there's alice the dog, who i also worked on a some of her m pc behaviour. We try to bring all subtle non verbal kind of social cues in creature and character so that players are not just responding to their voice lines but ambling through the world as well. I think a lot of real interaction for us is non-verbal - we've lost a lot of verbal communication right now. But this has come up in the past year,  in terms of technical terms in game design. So

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