
#27 - Bringing NPCs To Life With Naughty Dog's Bryan Collinsworth
Game Developer Podcast
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Is There a Moment Too Early?
"There's never a moment too early. But there's a lot of stuff that needs to get taken care of." "The level of detail is incredible when, like, when when do you start in the process o doing your part of the work in iterating?" 'I think abot it its huristics or short cuts to kind of find a way in the game engine and in the technical design to emulate these very complex behaviors with the limits that you have in a space like this' ''We're not ging to get as indept as the talk gets,' says co-developer Mike Mignolet. "'When i find out a game does something like that, i
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