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#27 - Bringing NPCs To Life With Naughty Dog's Bryan Collinsworth

Game Developer Podcast

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The Pandemic Transition - What Challenges Did You Face?

A, i think the good news was that by the last month of development, we had these systems kind of built out. A, you know, appearance and character design is distinctive enough that you can play the same animation on joel or dina and it'll look different. And we also want to give each of the m pc some distinctiveness. So there there you go. Nathan b, that's the answer. Now, you dog developed rizer, just throwing himself tlor in the office constently. Ah, shane, that wants to know, when moving from narrative moments to cyntematic game play, how much that with systems driven versus hamd scripted? For

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