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#27 - Bringing NPCs To Life With Naughty Dog's Bryan Collinsworth

Game Developer Podcast

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Game Design

Brian: The big pillars we always have, or being player favoring, is finding ways for to kind of line game play and story telling and narrative. Then focusing on what are the simple unifying goals for what we want players to ence? In my case, visav these exploratory spaces in these m pcs, what dere the really cor things that need to come across? Thats o ent. And with that, we're pretty much out of time. Thank you so much, brian for your amazing answers. And everybody check it out seriously. Go back and play the game, because you just utlake will be fascinated by what's going on under the hood.

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