
#27 - Bringing NPCs To Life With Naughty Dog's Bryan Collinsworth
Game Developer Podcast
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How Do You Build a Realistic Level of Distance for the MPC to Follow?
How did the team find a realistic level of distance for the m pc to follow? How did you work that out? Ye y y um. So, you know, that comes back to really trying to make the m b cs feel human and acting out testing,. Because it certainly is its one level, to build the system where joel exploring thes m say, has this awareness of what the museum is. And then we would downrate those options to avoid those situations were thei'r kind of violating personal space.
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