

33: Making Generous Games with Terry Cavanagh (Dicey Dungeons)
Dec 7, 2019
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
Introduction
00:00 • 6min
Terry Kavanaugh's Super Hexagon
05:54 • 4min
Terry's Game Design Process
10:00 • 3min
Dicy Dungeons: A New Game
12:35 • 2min
The Unifying Elements of a Game Design
14:24 • 3min
How to Brainstorm for a Different Game
17:36 • 2min
How to Play Dicey Dungeons
19:31 • 2min
How to Build a Dicey Dungeons Game
21:34 • 2min
The Importance of Putting the Enemy Moves Not on the Screen
23:38 • 2min
Clemigames' Thoughts on a Developer
26:07 • 4min
How to Stick to RPGs and Roguelikes
30:07 • 2min
Overland: A Survival Game
32:09 • 2min
How Long Should I Be Working on a Prototype?
34:27 • 3min
What Are the Best Games of the Past Decade in That Genre?
37:31 • 2min
The Long Dark: A Game I Love to Play
39:25 • 3min
How I Made v Is a Game in 2009
42:24 • 3min
Zelda: A Classical Platforming Game
45:41 • 2min
The Importance of Decision Making in Game Design
48:11 • 2min
Super Hexagon: A Game That Gives You Permission to Keep Playing
50:34 • 5min
The Roadmap for Dicey Dungeons
55:29 • 2min
Dicey Dungeons: The Best Game Ever
57:45 • 2min
The Importance of Play Testing
59:23 • 4min
How to Judge the Right Decisions for How to Blow Up a Prototype
01:02:57 • 3min
Dicey Dungeons: A Game of Randomness
01:05:29 • 2min
How to Relax and Work Like a Pro
01:07:14 • 3min
The Six Classes in Destiny
01:10:00 • 2min
How to Play Dicey Dungeons
01:12:09 • 2min
How the Gesture Worked in Dicey Dungeons
01:13:50 • 2min
How to Play Hearthstone Battlegrounds
01:16:18 • 2min
Dicey Dungeons: A Team Game
01:18:04 • 5min
Dicey Dungeons: A Game of Survival
01:23:30 • 3min