
33: Making Generous Games with Terry Cavanagh (Dicey Dungeons)
Eggplant: The Secret Lives of Games
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The Roadmap for Dicey Dungeons
In tabletop games there's always this is a little bit parallel but in tabletop games people always talk about like games that feel more epic. Can we get the same feel in a game that has similar mechanics but only takes three hours right? I'm very very excited to see where you go with that well I mean it won't be any time soon either, I'm kind of sworn off starting any new prototypes for a little while and just work normal hours on doing dicey dongings updates important things like that.
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