
33: Making Generous Games with Terry Cavanagh (Dicey Dungeons)
Eggplant: The Secret Lives of Games
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The Importance of Putting the Enemy Moves Not on the Screen
I have to admit I really love the music in the game now but I do sort of miss the midi pop songs. Terry it was an incredible amount of work that seemed really easy. So um you actually couldn't view the enemy equipment until several alphas in like you'd see what they do on their turn, so there's a good lesson for how to do these things that end up being genuinely new anyway. In retrospect I actually think it's really nice because it really slows down the amount of uh scariness that the game has when players first play it. You're really only thinking about your own stuff and to be honest and except in very specific moments you really don't need to
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