
33: Making Generous Games with Terry Cavanagh (Dicey Dungeons)
Eggplant: The Secret Lives of Games
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The Importance of Play Testing
I'm looking for places where a player is disappointed with the outcome of something. When that happens I usually go to the drawing board and think okay well maybe what should happen is what they think should happen. The fourth episode for every character is this like really hard episode called the elimination rounds which was just a bad call. How do you decide that you're not going back to you just at some point again similar to what we said earlier with the decisions you just decide that's not you can't touch the same? It could have been inverted and phrased in reverse and it would have been much better. There's one thing that I wish I'd done differently in dicey dungeons and I consider
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