
33: Making Generous Games with Terry Cavanagh (Dicey Dungeons)
Eggplant: The Secret Lives of Games
00:00
The Unifying Elements of a Game Design
In the game, each equipment can typically be used one time per turn and you put a die in it. But then you very quickly get to a character called the robot where instead of rolling dice, you can sort of roll them. After you go over a certain number, everything fails. And so you can, instead of getting three dice that you roll as much as you want, you get a total value that you're rolling towards - which is really different from most other games like this. So I call this game a deck building roguelike most of the time but it's not really because you don't have a deck. You have the same hand of cards and every single fights.
Transcript
Play full episode