Eggplant: The Secret Lives of Games cover image

33: Making Generous Games with Terry Cavanagh (Dicey Dungeons)

Eggplant: The Secret Lives of Games

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The Unifying Elements of a Game Design

In the game, each equipment can typically be used one time per turn and you put a die in it. But then you very quickly get to a character called the robot where instead of rolling dice, you can sort of roll them. After you go over a certain number, everything fails. And so you can, instead of getting three dice that you roll as much as you want, you get a total value that you're rolling towards - which is really different from most other games like this. So I call this game a deck building roguelike most of the time but it's not really because you don't have a deck. You have the same hand of cards and every single fights.

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