
33: Making Generous Games with Terry Cavanagh (Dicey Dungeons)
Eggplant: The Secret Lives of Games
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Zelda: A Classical Platforming Game
When designing the world for V did it just come together as it stands or did you run into any issues where it was sort of harder to understand for players because of the structure. I guess it was kind of like putting a jigsaw together right a big lots of small sections and they would have kind of a logical sequence, he says. "You're just sort of gluing together all these things that fit together right" He adds: "Talking about game design always sounds more like talking to an artist about their craft"
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